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Customer Reviews
Average Rating:

Rating: 
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Great MMO!
Between my husband and I we have played several MMOs like World of Warcraft and Lord of the Rings. But Warhammer has surpassed them by far! There is so much more to do, so many more options to occupy your time and get ahead in the game like the RvR and the Public Quests, not to mention over 20 classes that you can play.
The Collector's Edition is a great set-up, not only because of the advantages you get in-game but the miniatures, the game art, etc. Are a nice addition to the game.
If you're into the large internet multi-player games I would definitely recommend that you give Warhammer a try!
Rating: 
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Best MMO out right now.
Great game. I've played about every MMO out and this is my favorite by far. If you like PvP, there is no question this is the MMO you should be playing. The PvE is great too but this game really shines when you have two large armies clashing on the battlefield.
Rating: 
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Exactly what I needed (and an excellent package, to boot)
Note: My review is below, but I wanted to address the Collector's Edition, since that is the version I purchased. What a wonderful CE; much better than the more expensive Age of Conan edition (without taking the game into consideration). The unpainted miniature is fantastic and a nice nod to the table top game from whence it came. The two hard bound books (art book and a comic book) are fantastic, with terrific art and, in the case of the comic, a great precursor to the game.
The best parts, though, are the ingame items. The Libram isn't too great, since it works on charges (3) and the two hour buff vanishes on death. But, each race receives two quest items that provide titles and a unique item, like a cool cape or an item that provides various bonsuses. The Collector's Edition faces are terrific. I've only seen the Destruction side versions so far, but the Chaos face looks like a cyclops, the dark elves get a red warpaint/birthmark and the goblin face is crazed, if adorable. Very cool and definitely noticeable.
All in all, a very worthwhile purchase that complements an excellent game. If you can get your hands on one, I'd doubly recommend it.
Onto the review.
Mythic knows how to run a successful MMO. They make the big, hard decisions. When class balancing and fun was at stake, they cut four classes in order to both balance the races, but also because the classes weren't up to snuff. And when all six capital cities were being problematic, they took out four of them and will release them as free content later.
Coming from Dark Age of Camelot, a game that unbearably belongs to the first generation of MMOs, Mythic decided to take the Warhammer lore and craft a game that they know best: realm versus realm. Warhammer Online (WAR) takes everything they tested, tried and made work from DAoC and pushed it forward into a new generation. Writing this review is tricky, because on the surface WAR is like most MMOs out there. But it's the details and the small things that make it something completely different.
Let's start with the way the game is set up. From the beginning, PvP is important as one of the first quests you receive will be to complete a scenario. In this way, WAR emphasizes its committment to more than PvE. In fact, a PvP'r could spend his or her time entirely PvPing and level all the way to the endgame. It helps that scenarios are constantly running and chances are you'll be in one before you know it.
The distinction, though, is that if you don't really care much about PvP, there are other opportunities. Spread throughout the entire game are approximately 300 (according to developers) Public Quests (PQs). These PQs are areas within each zone that are open to everyone of your side to participate in. No matter whether you're grouping with someone or not, you'll contribute to the various stages of these areas (stages that range from killing a number of things, fighting a boss like a dragon or destroying urns) and, when the PQ is over you roll on a loot bag. What makes this work even better is that each loot bag will have a piece of equpiment that your class can use, guaranteed.
Additionally, there's a bar that tracks your story chapter's PQ progress and awards you three different items (usually a potion or talisman, followed by equipment and then a weapon) as you progress through three tiers.
Awards abound at every turn, even in PvP as you are tracked separately by your PvP level. At certain levels, or renown ranks as they're called, you'll have access to not only powerful equipment but also renown skills that will help you in both PvP and PvE. But let's not stop here; each of the race pairings have zones that are grouped into tiers, with tier four being the high content. Each zone has PvP areas with towers and, as you progress into tier two and beyond, keeps. Both sides (Destruction and Order) can take over a keep and, if your guild is high enough in rank (more on that later), you can capture a keep in your name.
But keeps are also treated like PQ areas, being populated by NPCs and a very strong leader that also supplies equipment. Fighting into a keep can turn into epic encounters, with siege weapons, rams to break down the keep's walls, boiling oil for the defenders to pour onto wouldbe attackers, places for ranged attackers to unleash devastating spells and arrows...it's quite a rush to be involved in one, especially as both sides start to get more aggressive, calling in reinforcements to help.
And as the game progresses, these types of battles become more common. Which is a huge difference from the elephant in the room, World of Warcraft. WoW crafts a similar structure, with two side duking it out...but it was never meant to be a truly PvP-centered game in the way WAR is. From the very beginning, you are immersed in this warfare, from the very first level all the way to the end and beyond.
And all of this is before you get into how many bars/levels there are to tackle. Sure, the game is capped at level 40 at launch, but that's not taking into consideration that each chapter of PQs has a bar with loot associated to it or that there's 80 renown ranks that will take a lot of PvPing to hit, or that your guild actually levels up to 40 based not on how many members you have in your guild but on their accomplishments, a system that benefits both small and large guilds. Guild ranks are actually important as they provide you with a ton of abilities, from being able to carry benefit-providing standards to having a guild vault to access to guild auctions, crafting vendors, quick flight paths to the dungeons, the ability to take keeps, etc.
There's just so much here, so many shinies to grab your attention. And it's all tied into the Tome of Knowledge, a large compendium that tracks everything you do from quests to accomplishments to titles, etc. It's so indepth that you have to wonder how Mythic pulled it off. And pulled it off, they did. WAR is a monumentous game that feels as relevant and genre-shifting as WoW did when it came.
So, there you have it. A very rambling review that didn't even touch on half of what the game has to offer (did you really want to be here for another century?), but will have to remain incomplete. Because, here's the thing. Even when you strip away all the little details, the leveling and all of that junk that I spent forever typing about, what we find is...this game is fun. And diverse. And it's just what I wanted and needed from a MMO.
Rating: 
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Awesome extras for a great game
This game is a blast. It is very easy to pick up and play, and there is always something to do. The game offers a wide variety of quests with motivation to keep playing through achievements and titles.
Also, the game has specific realm-vs-realm areas that allow anyone to jump in and fight other players. There are also scenarios with objectives like capturing bases to raise a kill count.
Overall, I'm very impressed. The launch still isn't perfect but it is very close. Mythic has thought this through very well.
As for the extras, the art book is great. I'm very interested in concept art and having a nice, hardbound, 220 page artbook is a nice addition to my collection.
The graphic novel is great too. There are 6 different stories. It's good lunchtime reading at work.
The ingame items are a blast. There are items to help you quest, improve your beginning stats, and make you look different from the others. The only gripe I have is the special items that improve your XP rate have a low number of charges, but that is OK.
The mini-figure is of course unpainted! If you look into buying Warhammer miniatures, you'll notice they all come unassembled and unpainted.
The online site I purchased my figure from clearly stated this and I understand why--it comes in a retail
Rating: 
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Great game
Short and simple review: The game is wonderful.
Player vs. computer:
Quests- are easy to understand, quick to do, and most can be completed solo
Public quests- fun if you only have 20 minutes to play. You, can jump in the middle of quest, the end, or the beginning just by walking near the quest area. Rewards are good and if you do it a couple times you will win something.
Trade skills- simple and not as boring as past games. Example: If you choose the path of butchering, you level the skill as you kill monsters by spending an extra 1.5 sec after each pull butchering. Easy and you get somehwere doing it!
PvP:
Scenarios- mission based PvP. Capture the flag type games for example
Open RvR- Amazing. Nothing is more fun in the game then a group with 5 of your friends facing an enemy group of 6 players in the middle of nowhere! The mechanics work and skill is needed. Choose your target wisely... :) And remember to HEAL!
Graphics: Beautiful scenery. The lands for each race is increbile. I will not spoil anything! The characters are decent looking but could get a slight improvment. Mythic HAS stated in this article (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=247) that as launch continues they will add more graphics options especially for people with high end computers. But don't worry, it is great now and will continue to be improved as the game progresses.
Sound: Not much music. Sorceress sound effects are quiet... but I like it. I never expect spells to be extremely loud. This might be personal preference though. Many NPC's talk too! I like the voices, doesnt seem over acted to me.
So: This is PERFECT for people who do not have a lot of time to play. If you do have a lot of time? Then you will get far and pretty powerful very quickly. You can only improve, so have fun!
Fun Factor: It is fun, and incredibly easy to lose track of time!