Super Mario World: Super Mario Advance

VideoGames : Super Mario World: Super Mario Advance

Super Mario World: Super Mario Advance

from: Nintendo



 : Super Mario World: Super Mario Advance
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Binding: Video Game
Brand: Nintendo
EAN: 0045496731540
ESRB Age Rating: Everyone
Feature: 1 - 4 Players Simultaneously
Label: Nintendo
Manufacturer: Nintendo
Model: super mario world
Platform: Game Boy Advance
Publisher: Nintendo
Studio: Nintendo



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  • 1 - 4 Players Simultaneously





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Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Another successful Mario port.
One of Nintendo's big money makers is porting their old games over to new systems. Specifically, the Super Mario Advance games have been a huge hit. Super Mario Advance 2 brings over two games to the Game Boy Advance. The first, Mario Brothers, is so simple that it's basically a mini-game. The real draw here is Super Mario World, one of the most popular Mario games ever -- and for good reason.

Super Mario World is not exactly ground breaking. It uses the same formula and plot from Super Mario Brothers and Super Mario Brothers 3. However, it is an immense adventure, which lots of hidden levels and plenty to explore even after you've defeated Bowser. It also introduces some new moves to the Mario brothers, such as a spinning jump that can break bricks from above. Moreover, it introduces one of the more enduring characters of the Mario franchise, Yoshi. The one thing I think it's really missing is the variety of suits and powers that came with Super Mario brothers 3. Super Mario World only has three power-ups: the super mushroom, the fire flower, and the cape, which allows limited flight and works similar to the raccoon leaf of the previous game.

If you've played a Mario game before, it all seems very familiar, but is also a ton of fun. The Mario franchise is one of those special games that doesn't need to break a lot of new ground -- it just needs to keep doing what it's been doing. For those new to the franchise, Super Mario World is a good introduction. While Mario has worked well in 3D games, his roots are with the 2D side-scroller, and Super Mario World helps demonstrate why those games are still fun even today.



Rating: 5 out of 5 stars - Super Marioworld
My daughter and son played this game on the SNES system and LOVED IT! It's the very same game but they were no longer able to play it because our SNES is broken. They can now play it on their Ninetendo DS and think it's the bomb!





Rating: 5 out of 5 stars - great game, smaller screen but all the fun of the original.
If you remember playing this on the SNES, then it is no different than that. However, you also get the ORIGINAL Mario Bros. game (this is before the level scrolling game, think donkey Kong with spiked shell animals instead of the troopas)

Overall, great game, easy to learn to play and MANY hours of game play (secret levels, bonus games in levels, etc.)



Rating: 5 out of 5 stars - Revisting an old classic
This was one of my favorite Mario games. It had been such a long time since I've played this game, It's still just as fun as it was back in the days of the SNES. Memorable Yoshi made his first appearance, the "bouncing" Bowzer final boss in that clown upside down helicopter?.., Trying to get 100%. This game is a classic that no one should be without. I highly recommend this to both the older ones who can reminisce about this classic and the young who never got a chance to play one of the best SNES games.



Rating: 5 out of 5 stars - My First Non-DS Review, and a Good One
Growing up in a not-so-financially stable home, the SNES was the only gaming luxury I had growing up, and the only console I've owned until I bought my DS June of last year. So you can imagine the nostalgia that overwhelms me when I picked up this copy (also, because I was poor, the only SNES game I ever owned was Super Mario World, because it came with the console).



What a joy this was. Do I need to delineate on gameplay? It was exactly like the Super Mario of old, save maybe the slightly awkward button positioning for the DS version. The only complaint I had for this game was that after completing the Secret Roads, the worlds don't turn into the Halloween themed layout that you got in the SNES version.



Because of my anal nature, I wish I had nabbed a mint copy of the original version of the GBA Super Mario World, but I was stuck with the Player's Choice Version. Either way, this is a really good game to pick up. If you've played it as a kid, don't expect anything new, as there isn't much new except for the version of Mario that you can play that has the POW block and those spiky monsters.



Great collection piece to own, and at $19.99 is light on the wallet.



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1962: NS Savannah, the world's first nuclear-powered cargo-passenger ship, completes its maiden voyage.

In a world terrified by the prospect of nuclear war, the Savannah was meant to demonstrate the peaceful use and positive potential of nuclear power. President Eisenhower conceived the idea as part of his "Atoms for Peace" program in 1955, a time when the United States and Soviet Union were routinely testing increasingly powerful nuclear weapons.

Four nuclear-powered merchant ships were eventually built.

The Savannah, named for the first steamship to cross the Atlantic Ocean in 1819, was in every sense of the word a showcase. The ship was given a sleek, streamlined design that wasn't really compatible with stowing large amounts of cargo, a fact that would eventually shorten its career.

Passenger accommodation was comparable to many conventional liners of the day. There were 30 air-conditioned staterooms, a dining room for 100 people, a swimming pool, a library and a lounge that could be converted into a cinema.

But the heart of the Savannah was its nuclear propulsion system, which at $28 million ($203 million in today's money) cost more than the ship itself, a mere $18.5 million ($134 million today). The Babcock and Wilcox nuclear reactor drove Savannah's two steam-turbine engines cheaply and efficiently.

In the end, though, it wasn't economical enough to offset the tight forward cargo area and other deficiencies that made the ship too expensive to operate commercially. Its tapered bow not only limited the cargo capacity to 8,500 tons -- well below that of contemporary vessels -- but also made loading difficult, especially as ports became more automated.

The Savannah also required a crew of 124, one-third again as large as conventionally powered ships, and those crew members required additional training to work with the propulsion system.

The Maritime Administration, which owned Savannah, leased her in 1965 to American Export-Isbrandtsen Lines for cargo-passenger service. But the ship never turned a profit and was laid up in January 1972. The Savannah spent most of the 1970s tied up in Galveston, Texas, where it underwent regular inspections of its nuclear plant.

Since then, the ship, which has been designated a National Historic Landmark, has become a museum piece in search of a home. Following decommissioning, the nuclear fuel was removed; the process of cleaning out all remaining nuclear contamination continues in a Baltimore shipyard.

When that job is completed sometime in 2011, the Maritime Administration hopes to see Savannah converted into a floating museum. So far, there have been no takers.

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Super Mario World: Super Mario Advance

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