Mega Man Legends

VideoGames : Mega Man Legends

Mega Man Legends

from: Capcom



 : Mega Man Legends
See Larger Image







Binding: Video Game
Brand: Capcom Production Studio 2
EAN: 0013388210282
ESRB Age Rating: Everyone
Label: Capcom
Manufacturer: Capcom
Number Of Items: 1
Platform: PlayStation
Publisher: Capcom
Studio: Capcom



Editorial Review:

Product DescriptionIt is a world covered by endless water. Only small patches of land still exist above the water and the people of Earth cling to these patches eking out a meager existence. They rely on an ancient power source driven by Quantum Refractors—a technology constantly sought out by explorers called diggers.




Features:
  • Platform: PlayStation
  • ESRB Rating: Everyone
  • Genre: Action/Adventure













Related Items:
     see more

Related Items:



banned interdit verboden prohibido vietato proibido
  banned    interdit    verboden   vietato     prohibido    verboden  banned      vietato      interdit proibido   vietato       interdit      verboden      banned  prohibido   

Your IP has been blocked. Please perform the action below to regain access.

Code:  security image
Please enter the Code: 



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Very good!
I played this a long time ago back in the year 2000 with my cousin. I thought It was not a very big deal, but it whent from not-so-interesting, to very fun and challenging (at least for the kiddies). A good game for the young RPG begginer, and fan of the MEGA MAN series.



Rating: 4 out of 5 stars - Mega Man in 3D
Finally, after YEARS of seeing Mega Man in 2D shooter side-scroller gameplay, Capcom began to realize the video game scene was changing, and realism was becoming more important than ever. So in 1997 Capcom decided to take the classic gameplay of the old Mega Man games and bring Mega Man to an ENTIRE new 3D world. I finally got to experience the 3D Mega Man adventure a few days ago, in July 2006. So it took me NINE years to finally play it! What can I say? I'm slow!

I have a few problems with certain parts of the game but overall, I'm happy to report that the jump to 3D was a good one (not to mention a NECESSARY one!) Mega Man spends the entire time in Legends jumping and shooting through a unique 3D environment.

I'm surprised so many people hate the graphics in the game. They're quite wonderful if you ask me. Sure, the graphics may be dated because the game is nearly 10 years old (and walking around in Mega Man Legends is sort of like walking around in a giant land of legos) but none of that should matter because you have to take into account the amount of FUN a game provides. Mega Man Legends provides a LOT of fun.

I really loved one of the very first boss fights in the game where I had to keep running and hiding behind buildings because these giant walking blue, red and yellow machines were throwing bombs and shooting laser beams at me. The first time I completed this battle it took a good 30 minutes ONLY for a bigger, badder machine to come in and defeat me in seconds. At first I was angry because the game wouldn't let me SAVE before fighting this fourth boss. "A half hour of work flushed down the toilet" was the thought that went through my head.

That led me to think the game might be too hard for me to handle, but it turned out I just didn't have the right upgrades for my X-buster equipped (actually I didn't have ANYTHING equipped!) so when I went back to do the battle again I defeated him (her, actually) rather easily.

Most of the enemies throughout the game are rather easy to defeat (including the boss fights). Many of the boss fights will keep you on your toes, though. The strategy to defeating many of them is to KEEP RUNNING and only turn around when the moment is right and BLAST them! The only boss who isn't easy is the very last boss (who sounds like Michael Jackson) because he has TWO forms. The first form you can figure out with practice, but on the second form he turns into a giant machine and THEN the challenge increases. But it's possible to find enough money to carry up to 10 Sub-tanks to help you out DRASTICALLY. If you were to carry 10 Sub-tanks he would be a VERY easy boss! Despite that, the game provides a nice challenge because the way the story unfolds forces you to do a LOT of things. You have to go HERE, you have to go THERE! You have to collect THIS, you have to collect THAT! You'll find out just how many items and weapons are in the game when you hit the Start button and see everything in your inventory. It's borderline INSANE.

You see, to help make the game easier, what you have to do is go around searching for things (things located in treasure chests or holes in walls) and then you have to bring the things you collect back to this yellow vehicle where your female friend (or sister, I forget who she is) will be inside. She can find ways to turn many of the things you collect into important weapons for you to use. She must be smart!

I think I explained myself correctly, there. It's kind of confusing because there's so many things you have to collect and that's the main reason I can't give the game a perfect 5-star rating. TOO MUCH! In Mega Man Legends you will find SO many weapons and SO many upgrades that it can easily confuse someone (like me) who's normally not exposed to this much activity in a video game.

You have to find a little dancing monkey to save your game. When you're lost, he can also help you by telling you where to go, unfortunately many times he doesn't provide enough information. So you can be left wandering around for hours until you finally have no choice but to find a strategy guide on the internet to help you out.

The music in the game is nice. It's usually played quietly which is odd because most Mega Man music is RIGHT in your face. If you can actually hear the music, it's pretty much what you'd expect from a Mega Man game.

Listen to those sound effects!! Sound familiar? Think South Park! One of the children (or "pirates") sounds JUST like Butters, and a newswoman who appears later in the game sounds like Kyle's mom! Some of the animation looks like South Park, too. When did South Park come out? 1997? Hmmm, makes you wonder...

Once again, the graphics. They aren't as bad as I thought they'd be. Sort of blocky, of course (since this IS Playstation ONE we're talking about here) but I can't bring myself to really hate the graphics because there's a certain mysterious charm about them. Mega Man Legends LOOKS like a children's game but it's not, really. Most children wouldn't be able to complete the game because some boss strategies require careful timing and it would be difficult for a child.

The play control... goodness. It's definitely not easy to figure out at first. To make Mega Man walk straight, you have to hold down the L and R buttons (this rotates the direction Mega Man is facing) while at the same time you have to use the up, down, left and right buttons to make Mega Man walk forward. So, because you have to do a lot of running in Mega Man Legends, when an enemy is chasing you and RIGHT behind you, you have to turn around, use the L and R buttons to face him, and THEN hit him. In the middle of hitting the L and R buttons will probably be the time you take the most hits. It may take a few hours to properly pull off but you *should* become better at it with practice.

A trick to help you: when an enemy is chasing you, run as far away from him as possible and THEN turn around. Usually the enemy will be far enough away that you will have time to control Mega Man so he's facing the enemy directly. Then, simply wait for the enemy to get close and fire away! I wouldn't blame you if you couldn't figure out the controls- it's not the greatest way to control a character. I'm not sure if Capcom improved the play control in Mega Man Legends 2.

I find it funny and insulting that when you find a hole in a wall, many times a *very* small amount of money will be located there. Small enough to not be able to afford ANYTHING. It's funny because Capcom made it like "wow, you found money!" only to insult you with sofa cushion money. To find a LOT of money you have to run around shooting enemies.

Just running around shooting enemies and collecting zenny (money) is a lot of fun, not to mention addicting. A pretty good game worth picking up.



Rating: 4 out of 5 stars - Megaman Legends
Its a pretty fun game, and you can spend days running through the levels to see what happens next. It takes place in a diffrent reality than regular Megaman games. However thats not a bad thing. You mostly run through Labrinths collecting Money called zenny and fight a buch of pirates. If you buy a MM Legends game get this one, it's the best by far.



Rating: 5 out of 5 stars - Best Videogame on Earth!!!!
Not only is Mega Man Legends the best Mega Man game, it (along with it's sequel) is THE best videogame ever created. I experienced unfathomable ecstacy playing this game in my youth. Some of the very best moments of my life were spent playing this game. Wonderful story, characters, battle system, upgrade system, level design, music, and graphics (for the time). A very emotion inspiring game. It will live in my heart and mind for the rest of my life. I can't possibly say enough about how much I love this game. It is just that good.



Rating: 5 out of 5 stars - favortie megaman game ever!
This is the best megeman game so far. It is alot of fun. HAs a nice twist, and cool and hard end of the game boss battle. For those who have never played it, but love the megaman games, buy this one. It has so much to do. You can find scrap parts to make new weaopns. I bought it (years ago) the day it came out. It took me about a year to beat it. I must have replayed it about 30 times. Its always fun and hard. A great gift for a little one (7 or above). I love how when your in the shoping center thing, that if you kick the can into the Bakery megaman becomes a darker color if you do it a couple of times.. great game it is.. bye



read more customer reviews on Mega Man Legends


 



  sidescreen tv
DVD Movies  Reviews




I've heard it said by Dave Winer and many many others: if only Dean had reinvested half the money raised into the Internet, then ...

OK, so you're the Dean Campaign Chief Information Officer in August 2003. The money starts to roll in. $20 million over six months, $2-4 million per month.

What would you spend the money on?

  1. What does your monthly budget look like?
  2. What is your application and infrastructure portfolio?
  3. How much will you allocate to maintenance?
  4. You're building from scratch, so what problems do you hope to avoid through wise architecture?
  5. What are your big milestones?
  6. Who are your key vendors?

How do you spend in consonance with the campaign strategy?

  1. How will you use the Internet to bring offline voters into the campaign at the same numbers as radio or television broadcasts?
  2. What is your online strategy for responding to attack ads and opposition pundits in radio, television and print?
  3. Online community takes time to build and is very hard to organize geographically. What will you do to match the state-by-state primary schedule?
  4. What can you do with online services to serve the campaign in caucus states?
  5. You are preparing for Bush to launch in Spring 2004. What are your countermeasures to reach out to moderate Republicans online while the GOP uses its advanced voter email systems to barrage 200 million validated email addresses?
  6. How will you lower the cost-per-vote vs. the GOP?

Wikis are shedding their free-for-all reputation and getting down to business. We found four IT shops that are tapping enterprise wikis to transform some of their internal processes.
Add to digg Add to StumbleUpon Add to Twitter Add to Slashdot

The authors of the new book "Sex and War" talk with Wired Science how biology and technology have shaped violence and war in the past and likely will in the future.
Add to Facebook Add to Reddit Add to digg Add to Google


This is a first for yours truly--Wi-Fi from a commercial flight: I'm blogging from somewhere above 10,000 feet on Virgin America's press event flight to kick off its commercial launch of Internet in-flight Internet service. The flight is littered with e-celebrities and a few real ones (a couple of the great ensemble from 30 Rock are here). We're flying over the ocean. And the Gogo Internet service from Aircell seems to be working just fine. I've Twittered, I've IM'd, and I'm about to post this blog entry. (Success! Updated later.)

There are about 130-odd people aboard, and I should apparently recognize lots of people, but I am so unhip, as Douglas Adams once wrote, that it's a wonder my bum doesn't fall off. I was able to talk briefly with Dave Cush, the head of Virgin America, who is very keen on having this rolled out, and at some length with Jack Blumenstein, the head of Aircell. (I did a in-flight air-to-ground interview with Blumenstein for BoingBoingTV which I'll link to when my fine friends there have the segment edited and up.)

virgin_wifi_small.jpg

The service works as one might expect: Aircell has had months to troubleshoot problems via the American pilot, and we're flying right around San Francisco, so nothing unpredictable in the middle part of the country. In a quick test using Qwest's bandwidth tester, I was able to get 700 Kbps downstream--while there were 100 other people using the service, too.

This wasn't a commercial flight (it was technically a charter), but it was on a regular Virgin America Airbus 320 using Aircell's ground network. Some material was broadcast live from the plane to YouTube Live, which was hosting a simultaneous event on the ground at Fort Mason in San Francisco.

This is the first time I've used Internet service on a commercial plane. Back a few years ago, I was on a Connexion by Boeing press flight that used ground stations for the flight instead of the production satellite servers.

Virgin isn't the first domestic airline to launch Internet service; American Airlines has a pilot with 15 planes that have been in the air on cross country routes for nearly three months. But Virgin is poised to be the first airline to launch Wi-Fi fleet wide. Delta has made a commitment--and they have several hundred planes in the U.S.--but hasn't gotten its first bird launched with service. Alaska, Southwest, and JetBlue have various plans that seem to have been pushed into 2009.

(Photo courtesy Virgin America. I'm the guy in an oatmeal sweater holding a white MacBook up. Disclosure for clarity: I paid my own way to San Francisco for the event.)


[@375]

Twits du Jour


AddThis Social Bookmark Button





Mega Man Legends

Shopping